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Methodology

The Greener Grass

Every time I sit down to write, I go through the same stages:

  1. This will be fun!
  2. This is fun!
  3. Wait, now it’s getting complicated.
  4. You know what would be more fun? Some other project.
  5. This other project will be more fun!
  6. This other project is more fun!
  7. Wait. . .

The other project is always more fun. It always will be. And if you let yourself go down that road, you end up accomplishing nothing.

Apropos of which, as I was on my treadmill (shut up, I do too. Intermittently. And slowly), listening to the Revolutions podcast, when it occurred to me that I knew how to make time travel work. I hasten to add: not actual time travel, just time travel in storytelling. And only within certain constraints. But I’ve had a Connecticut Yankee in King Arthur’s Court idea floating around in the back of my freakishly large head for a while, and in the midst of hearing about the events of 1905 Russia, I figured out a way to make it work.

So, I’m not doing that. At least not now because: see above paragraphs.

(This is an improvement on my usual brainstorms which have a tendency to follow the formula, “Ya know what would be really awful and disturbing and would cause people to say, WTF is wrong with you, Michael?“)

At the moment my WIPs include two feature scripts, (Driverless and Drop), the Gone TV effort, an old-fashioned multi-cam family sitcom called Gas, a lingering Messenger of Fear TV pitch (managed by someone else), and this thing here, Guns and Dragons. The problem for me has never been coming up with ideas, ideas are easy. Deciding where to spend my time, that’s hard. But I have enough on my plate, so time travel is going to have to wait.

But I’ve figured it out.

One reply on “The Greener Grass”

Preach brother!

Ideas are a dime a dozen, its the effort that separates artists! That’s always been my struggle as well,
Many people know of the Muse of Inspiration, but many forget about her equally-important sister, Dedication!

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